For each crippled limb you have, you do an additional 10% damage. Bloody Mess increases the damage dealt with any weapon by 5%. As with all perks that increase the chance to hit in V.A.T.S., this bonus is multiplicative, not additive. If you use 0, the NPC will be friendly with the faction. Implant GRX is a non-addictive drug with the same effects as Turbo: slowing down your surroundings to give you more time to act. When attacking, you gain a +15% critical chance on all Melee and Unarmed attacks. Which isn't the case, according to the Ninja page: "In Fallout: New Vegas Ninja multiplies your critical chance by 1.15 instead of adding a flat 15%, unlike all other perks/traits that modify critical chance. This series details the full list of Fallout New Vegas Perks. Considerably more ammunition in stockpiles. More notably, this perk increases the chance of dismemberment, regardless of the hit location. All information and screenshots from Fallout: New Vegas - DLC - Dead Money, Honest Hearts, and Old World Blues. Your chance to hit an opponent's legs in V.A.T.S. Unlike in Fallout 3, the Perk Rate in Fallout: New Vegas is one perk every two levels. This post is part of the series: Full List of Fallout New Vegas Perks. All melee (except thrown) and unarmed attacks have a chance of knocking your target down. 2. This does not affect weapons modded to under 10 wg. You can put a single point into any of your. 25% more likely to hit the target's head in V.A.T.S. This site is for entertainment purposes only. You gain an additional 10% whenever experience points are earned. chevron_right. Cannot be poisoned, healing items are boosted +25%, robots have -50% crit chance. This perk is bugged and applies no effect. Boosts Veronica's melee attack speed 150% & gives her a 25% chance for melee attacks to knock down enemies. Problem is, the last part of the mod, "More Perks For Lonesome Road DLC", is not available for download on the mod page, and is instead only available as translations or through the "Deserters Fortress" mod page. +10 Health per 100 Karma; Karma reset to 0, +10% damage, immunity to critical hits. On 2nd rank they come to your aid against enemies except against other animals. Fallout: New Vegas. For perks in other Fallout games, please see "Perk". Best perk in the game, allows you to keep a lot of weapons in very good condition all the time. List of steps. Companion perks, as their name suggests, are granted by the player's companions. All of your weapon reloads are 25% faster than normal. Most … This page lists all perks in Fallout 2. Description: Adds an NPC to a factor. -50% radiation taken from food and water sources. Items with a weight of two pounds or less now weigh half as much. Level 1: +5% melee weapon attack speed. In all fallouts there are perks the help you in the game its usally 1 perk ever level gained but in fallout out ever 2 levels its one so you have less perks in new vegas. Hostile targets are highlighted whenever the player is actively aiming. unarmed attack. Mods. page, accessible from the 'Data' section. +15% critical chance (multiplies existing chance) with melee and unarmed weapons, +25% damage with melee/unarmed sneak attack criticals. Right-click above the vanilla challenges and select "New." Running no longer factors into a successful sneak attempt. First kill 42 people with unarmed weapons, then Inflict 10,000 damage with unarmed weapons. Those are for fallout's version of this mod, surely it's not the same for new vegas's version. Level 14 Perks Level 18 Perks. Can pick a broken lock with one more bobby pin. For details, please see the respective articles. Fallout New Vegas. One can get up to a total of 25 non-challenge perks with all four DLCs installed. The description on the wiki makes it sound horrible but I think it may be bugged to double the HP gained from all items that heal over time. Challenge tasks can be accessed from the Pip-Boy menu; on the 'Misc' page, accessible from the 'Data' section. Ghost people are more likely to die outright without needing to be dismembered or disintegrated. Use at your own risk. Allows you to create special Explosion recipes at a workbench. with one-handed weapons. Unfortunately, either of these choices will either give you … Games. When using Guns, you are twice as likely to recover cases and hulls. +25% addiction resistance. When you're in Sneak mode, you gain the option to eat a human corpse to regain hit points, but lose Karma. You gain a non-addictive subdermal turbo (chem) injector. Click on the NPC and then type this command. Most of the perks obtained this way are related to the skill or task that was completed to earn it. videogame_asset My games. +25% accuracy in V.A.T.S. File credits. The Deadly Secret of the Sunset Sarsaparilla Treasure - Fallout New Vegas Lore - … Bloody Mess is a perk in Fallout: New Vegas. Characters with very low Luck arguably do not benefit as much from Finesse, as they are not typically reliant on critical chance to be effective. lvl 8. more toughness or strong back. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. The additional point granted by the Endurance implant does not count toward the total. Through quests centered around the companion, they can gain perks that further promote efficiency and usefulness when they are in your party. Fallout New Vegas. Decrease in spread and double the critical chance for .45 Auto pistols. For each crippled limb you have, you do an additional 10% damage. All of the following weapons are affected by Commando, along with unique variants. Deal +3%/+6%/+10% damage to super mutants. +5% bonus to damage against humans and non-feral ghouls. +5% accuracy in V.A.T.S. Can paralyze an enemy for 30 seconds with a V.A.T.S. Traps do not activate and you are given a stealth increase. add_photo_alternate Upload ... have you played fallout nv and made it to level 50 multiple time and are sick of of never getting all the perks well here's the solution. Nickolai. Chems, Firearms & Ammunition within a short distance are highlighted when you zoom in. 1 Effects 2 Custom ammunition types 2.1 Notes on ammunition terms 3 Notes 4 Bugs 5 Behind the scenes This perk allows you to craft six more types of ammunition at a reloading bench (plus one more with the Honest Hearts add-on, and another six with the Gun Runners' Arsenal add-on), each requiring slightly more supplies to create than the … When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. This bonus is affected by a weapons critical multiplier. There are 88 regular perks, 8 companion perks, 16 challenge perks and several other special perks. Mods. Recently added 30 View all 1,155. It feels random, like one level I get the continue button, the next level it's the same but after that It's just "done". First off, I don't have any other mods that might affect perk every level variables. 4 times normal damage through enemy blocks with melee and unarmed attacks. Temporary cloud protection, take 25% less damage. close. hit chance when you have no companions. Use the Object Window to open "Actor Data," and then open "Perk." When using shotguns, regardless of ammunition used, you ignore an additional 10 points of a target's. Level 2: +10% melee weapon attack speed. Log in to view your list of favourite games. Lady Killer is a perk for male player characters in Fallout 3, Fallout: New Vegas and Fallout 4. I never found Swift Learner, the +10% experience gain perk, to be useful. x1.15 (instead of +15 luck due to a bug) critical chance with melee and unarmed weapons, +25% damage with melee/unarmed sneak attack criticals. Add perk to an NPC. +2 Strength and +1 HP per second while outside, from 6:00 A.M. to 6:00 P.M. You do an extra 15% damage and have a 10% extra chance to critically hit with any laser weapon. +10% damage to the same sex and unique dialogue options with certain characters. Once you hit the max level, the perk is worthless plus there's more than enough experience to be gained when you're wandering around the Wasteland. More notably, this perk increases the chance of dismemberment, regardless of the hit location. What we need is someone checking this when they level up and given access to perks. For Fallout: New Vegas on the Xbox 360, a GameFAQs message board topic titled "Double perk glitch, a fix to nonfunctional perks". player.removeperk — Take the ID'd perk away. Can instantly kill a sleeping non-player character, and earns bonus XP. DiablosDestroyr 7 years ago #1. +1 Luck, Strength, Charisma and Intelligence for 60 seconds each time a corpse is consumed. The following glitch allows you to repair all items to the player's current repair level without using any caps. The Ninja perk grants you the power of the fabled shadow warriors. You gain one additional skill point for reading books and double the skill points for reading magazines. Unless the companion is dismissed, the perk will remain in effect regardless of the distance between them and their companions. Basically this cheat sets all S.P.E.C.I.A.L. Damaged books become blank magazines; can copy existing magazines into blank magazines. Fallout: New Vegas is a post-apocalyptic action role-playing video game developed by Obsidian Entertainment and published by Bethesda Softworks. Temporary cloud protection, take 25% less damage. Considerably more bottle caps will be found in stockpiles. You also have more efficient recycling recipes available at workbenches. Can make one extra attempt to hack a locked-down terminal. PerkPackPlus is an ongoing project to add more perks to the game. When you're in Sneak mode, you gain the option to eat a human corpse to regain hit points, but lose Karma. You do an additional 50% damage every time you attack a mutated insect. close. Various in-game items from pre-order bonus packs were combined into one item pack, t… Foes killed by your Energy Weapons emit a corona of harmful energy. In Fallout: New Vegas, it is complemented by the Confirmed Bachelorperk. Fallout: New Vegas is not the first Fallout game to introduce the concept of companions having perks, but is the first to have perks that affect the party as a whole. To counter how easy it was to max out the player character's skills in Fallout 3, most of the skill-boosting perks have been removed or replaced. I'm having trouble adding anything from the DLCs. Fallout New Vegas. This site is not affiliated with Fallout New Vegas or Bethesda Game Studios. restores 20 AP immediately. +50% health bonus from snack foods. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Fallout: New Vegas > General Discussions > Topic Details. GET 28 PERKS - Fallout New Vegas Glitch - Duration: 8:12. So, there's this really awesome mod "More Perks" which adds more than 120 Perks and Traits into Fallout: New Vegas. with every attack on a given body part queued. Makes weapon equipping and holstering 50% faster. In combat, you do 75% more critical damage against animals and mutated animals. Can intimidate foes through dialogue; closing dialogue results in the foe fleeing for 5 seconds. Sleeping outside gives Well Rested benefit. While wearing light armor you gain +5% critical hit chance and your enemies suffer a -25% critical hit chance. Fallout New Vegas All 100 Skills - No Hacks or Glitches - How to - Duration: 3:05. You gain two more skill points every time you advance in level. Max Rumplestiltskin 812,283 views. 8:12. AP costs for unarmed attacks are reduced by 10%. close. Dog will devour the limbs of any Ghost People, preventing them from resurrecting. Download the File 2. May 1, 2017 @ 4:12pm Perks disappear?? Adds recipe. In radiated areas, +25% move and attack speed, +2 DT, +2 ST. With excess rad level, AP regen scales from 1.1 times to 1.5 times normal. I need help on how to make a small patch whose purpose is to add orphan weapons to the appropriate perk list like Demolition Expert Run ‘n … Bloody Mess increases the damage dealt with any weapon by 5%. Water items hydrate and heal you 15% better. Ninja is a perk in Fallout: New Vegas. You have come to understand night stalkers. Shotguns have a 10% chance, per pellet, of knocking an enemy back. All game content and materials are trademarks and copyrights of their respective owners and licensors. Additionally, some challenge perks have multiple ranks or more than one version, such as Caza-Death Dealer, which 'level up' as one continues adding to its requisite challenge task. The additional point granted by the Endurance implant does not count toward the total. Just replaxe the two x's with the number found in the mod manager." Doesn't count against the Endurance limit of original implant perks. Just replaxe the two x's with the number found in the mod manager." feel free to edit and repost on your own profile . The perk remains in effect so long as the companion is currently following the player. the perks are little better then the standard one. Mods. have you played fallout nv and made it to level 50 multiple time and are sick of of never getting all the perks well here's the solution. It's a lifesaver if you're using something like power armor or really high-end weapons, especially if you're playing the DLCs. To counter how easy it was to max out the player's skills in Fallout 3, most of the skill-boosting perks have been removed or replaced. Decrease in spread and double the critical chance for .45 Auto pistols. Receive 15 Mysterious Stranger or Miss Fortune visits. Much like Light Touch, this perk's critical chance bonus is a flat modifier. Ghost people are more likely to die outright without needing to be dismembered or disintegrated. This perk may be taken twice, with the second rank increasing the effect from 2 to 3 seconds and the uses per day from 5 to 10 (activated in the Pip-Boy inventory). The content is not described in full detail on this page. Ghost people do not get back up after shooting them without taking off a limb. ALL energy weapons gain an extra +2%/+4% chance to get a critical hit. toughness all the way. ED-E repairs 25% weapon condition once per day, ED-E produces energy or microfusion cells once per day. Considerably more ammunition in stockpiles. This page was last edited on 16 July 2018, at 05:29. For another, deal 10,000 damage with two-handed melee weapons. 3:05. Trending chevron_right. Special perks are granted from other sources, usually through actions in the game world. When having a companion, a certain perk is granted for having that companion in your party. 1 General information 2 Regular perks 3 Special perks 4 Quest perks 5 Add-on perks 5.1 Regular perks 5.2 Special perks 5.3 Quest perks 5.4 Cut perks 6 See also In Fallout 3, you gain a perk every level (as opposed to every three levels in Fallout and Fallout 2, and every two in Fallout: New Vegas). In combat, the player character does +10% damage against opponents of the opposite sex. Deal +3%/+6%/+10% damage to abominations. I'm going to try right now just in case. The content is not described in full detail on this page. 1 Fallout 3 and Fallout: New Vegas 1.1 Additional dialogue options 1.1.1 Fallout 3 1.1.2 Fallout: New Vegas 2 Fallout 4 3 Notes 4 Behind the scenes 5 Bugs In combat, the player character does +10% damage against opponents of the opposite sex. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. This perk increases your chance to hit by 25%. It is useful for altering content while in-game and working around bugs but may be used to cheat as well. Reaching various summits reveals nearby map markers and grants +3. Weapon Strength requirements are now 2 points lower than normal for you. videogame_asset My games. This does not affect weapons modded to under 10 wg. with two-handed weapons. Rank 2: it can be used 10 times a day, and lasts 3 (pre-Turbo) seconds per dose. The speed of all your melee and unarmed attacks is increased by 30%. Confused, … When you're in Sneak mode, you gain the option to eat a super mutant or feral ghoul corpse to regain hit points, but lose Karma. Raul's rate of fire with revolvers and lever action firearms increases by 33%. The condition of weapons and armor decays 50% slower (75% with Full Maintenance). +1 SPECIAL point, Caesar's Legion Fame, NCR Infamy. Deal an extra +1%/+2%/+4% damage to all enemies. Any living creature you kill has a 50% chance to have the potent healing items. Well except those +5 skill point perks don't exist in Fallout: New Vegas, and the relevant traits which are Skilled and Good Natured, are broad spectrum enough in their remit that it's not actually a waste. +10% damage and +10% V.A.T.S. When using Energy Weapons, you are twice as likely to recover drained ammunition. The concept of leveling being a positive concept in a video game no matter what has been drilled into our brains from a… The content is not described in full detail on this page. Level 16 Perks Fallout: New Vegas. This means that some of the Fallout 3 perks can be added to the characters in Fallout: New Vegas even though the associated quest does not exist in the game, like Barkskin, or Wired Reflexes. player.setav speedmult X — Where X is your speed percentage. with two-handed weapons. 25% more likely to hit the target's head in V.A.T.S. Can paralyze an enemy for 30 seconds with a V.A.T.S. With all DLCs installed there are 117 regular perks. The Vault - Fallout Wiki is a Fandom Gaming Community. Unlocks special Nuka-Cola recipes at the workbench. Your crouched movement speed is increased by 20%. ALL energy weapons gain an extra +2%/+4% chance to get a critical hit. Trending chevron_right. Your eyes adapt quickly to low-light conditions. ED-E repairs 25% weapon condition once per day, ED-E produces energy or microfusion cells once per day. The speed of all your melee and unarmed attacks is increased by 30%. (Not the data folder just in the Fallout: New Vegas folder.) How to add a new or modifies weapons to perk list - posted in New Vegas Mod Troubleshooting: Hi, I find myself playing with different mods that introduce new or modified weapons without listing those weapons to an appropriate perk list. Halved spread with one-handed ranged weapons while walking or running. In V.A.T.S., you do an additional 15% damage when targeting the torso. Browse all chevron_right; Browse all chevron_right. Recently added 30 View all 1,155. Halved spread with one-handed ranged weapons while walking or running. The total number of implants you can receive is equal to your Endurance statistic. Shows health and Damage Threshold of any target. is increased by 25%. White Legs' Perception is effectively decreased by 3. The total number of implants one can receive is equal to the Endurance statistic. If you use 1, the NPC will be an ally of the faction. with every subsequent attack on a given body part queued. Fallout: New Vegas; Adding Perks with Console Commands (the DLC ones) User Info: DiablosDestroyr. Commando is a perk in Fallout: New Vegas. attacks, Convince Raul to give up his gunslinging ways during, Convince Raul to become a gunslinger again during. For another, deal 10,000 damage with two-handed melee weapons. Weapons with a weight of more than 10 are cut in half. Action Boy/Girl has been split into two ranks, radically diminishing the effectiveness of this perk. Nickolai. Challenge perks are unlocked by fulfilling certain requirements. Name the File of your choosing, something easy. Put into Fallout: New Vegas Folder. Kill 50/100 robots (glitched; rank is misreported to player, rank 3 is unachievable). Outside of combat, one sometimes has access to unique dialogue options when dealing with the opposite sex, similar to the Sex Appeal trait. Voracious Reader is a perk in the Fallout: New Vegas add-on Lonesome Road. Unless the companion is dismissed, the perk will remain in effect regardless of the distance between the player and their companions. You can get up to a total of 25 non-challenge perks with all four add-oninstalled. All your unarmed and melee attacks negate 15 points of, +25% damage to robots, can shut down robots by sneaking up on them. Your attacks do 25% less damage to companions. First kill 125 enemies with melee weapons. Deal +3%/+6%/+10% damage to mutated animals. +25% damage done by dynamite, hatchets, knives, revolvers, and lever-action guns. 15% for Unarmed or one-handed melee, 30% for two-handed melee. What we need is someone checking this when they level up and given access to perks. This perk can be taken twice, for enhanced effects: 1. Receive 15 Mysterious Stranger or Miss Fortune visits. pack rat is clutch for hardcore mode. This will either be Fallout3.esm or FalloutNV.esm. +2 HP per second per 200 rads accumulated. All of your weapon reloads are 25% faster than normal. +5 health and +2 restored action points through the consumption of food. Your attacks do 75% less damage to companions. +25% addiction resistance. unarmed attack. x4 normal damage through enemy blocks with melee and unarmed attacks. Bloody Mess is a perk in Fallout: New Vegas. Removes any radiation taken from drinking an irradiated water source. Being over-encumbered no longer prevents you from using fast travel. Explosives have a 25% larger area of effect. You can find all the perk base_ID values on the Fallout: New Vegas Wiki. Quoted verbatim, error appeared in the original source, https://fallout-archive.fandom.com/wiki/Fallout:_New_Vegas_perks?oldid=2049477. Unlike in Fallout 3, the Perk Rate in Fallout: New Vegas is one perk every two levels. Fallout: New Vegas is the first game in the series to have perks that affect the party as a whole. All your unarmed and melee attacks negate 15 points of. Traps do not activate, and you are given a stealth increase. Karma reset to 0, +25% AP regeneration rate, +20% attack speed, immunity to critical hits. Fourth "tag" skill: +15 points to that skill. Hand Loader is a perk in Fallout: New Vegas. All of the images in this article series are from the game Fallout: New Vegas and can be found by following the link to their official site. Other types of perks are granted through completing various tasks and do not count against the limit of regular perks. +4 Luck for 3 minutes upon finishing a battle with less than 25% health; immunity to critical hits, +50% critical damage. Deal +3%/+6%/+10% damage to super mutants. You should now see all of the vanilla perks. As with all perks that increase the chance to hit in V.A.T.S., this bonus is multiplicative, not additive. Consuming nightstalker squeezin's now grants bonuses to Perception (+1 PER), Poison Resistance (+5), and Stealth (+5 Sneak) in addition to the normal benefits. +10 Health per 100 Karma; Karma reset to 0, +10% damage, immunity to critical hits. Browse all chevron_right; Browse all chevron_right. +5 health and +2 restored action points through the consumption of food. While using a rifle (or similar two-handed weapon), your accuracy in V.A.T.S. +1 SPECIAL point, Boomers and Powder Gangers Fame, Caesar's Legion and NCR Infamy, +1 SPECIAL point, Brotherhood of Steel and Followers of the Apocalypse Fame. Boosts Veronica's melee attack speed by 150% & gives her a 25% chance for melee attacks to knock down enemies. New chevron_right. Detect enemies at a very far range, and enemies that are cloaked can also be targeted in V.A.T.S. While wearing light armor or no armor, you run 10% faster. For example, Enhanced Sensors is only in effect while the Courier is accompanied by ED-E. Floor traps or mines will not be set off. Level 1: +5% melee weapon attack speed. You do an additional 50% damage every time you attack a mutated insect. Reaching various summits reveals nearby map markers and grants +3. We do not assert any claim of copyright for Fallout New Vegas. Can make one more attempt to pick a broken lock. The effects of multiple doses are cumulative. Special perks are granted from other sources, usually through actions in the game world. The player can craft workbench items through Veronica’s dialogue. Bring up the Geck and make sure that the correct master file is selected. (25% * 1.15 = 28.75% vs 25% + 15% = 40%)". +10% damage to the same sex and unique dialogue options with certain characters. This series details the full list of Fallout New Vegas Perks. Repair any item using a roughly similar item. Removes any radiation taken from drinking an irradiated water source. The markers are only revealed; the player still has to travel to the locations on foot first to unlock them as travel destinations . When using shotguns, regardless of ammunition used, you ignore an additional 10 points of a target's. Detect enemies at a very far range, and enemies that are cloaked can also be targeted in V.A.T.S. Additionally, sneak attack criticals do 25% more damage than normal. You can put a single point into any of your. When you're in Sneak mode, you gain the option to eat a super mutant or feral ghoul corpse to regain hit points, but lose Karma. "Some guy listed the IDs for the perks in the mod in question. Skill magazines last for 3 real-time minutes. It will not be affected by your weapon's critical chance modifier. +2 Intelligence and +2 Perception between 6:00 P.M. and 6:00 A.M. Free repairs. The effects of addictive Chems last 33% longer. Fallout: New Vegas is a post apocalyptic role-playing video game developed by Obsidian Entertainment and published by Bethesda Softworks.While New Vegas is not a direct sequel, it uses the same engine and style as Fallout 3.It is the fourth major installment in the Fallout series (sixth overall). This perk can make the process of crafting a skill book recipe slightly more involved. Cameron Recommended for you. Skill Magazines last for 3 real-time minutes, from 1. Were it functional, you would be granted +5 DT against energy weapons while wearing metal armor, with a further +2 DT while wearing reflective eyewear or helmets. You gain two more skill points every time you advance in level. Fallout Wiki is a FANDOM Games Community. Usually I would much rather take one or even both of those than Small Frame, even though it's downside is a reasonably harmless one.. is increased by 25%. Companions told to wait are still counted as active companions. Companion perks, as their name suggests, are granted by one's companions. I just leveled up to 26 and when I selected a perk I noticed that the perks I took before where still selectable (example was Better Criticals, Shotgun Surgeon ect ect). I downloaded the excellent guide by Tnor and the commands are working beautifully. This key is usually to the left of the 1 key and below the Esc key. Launch nuclear missiles at both Caesar's Legion and NCR. From: CronoGuyver | #007 Did they check with the perks, no. Rank 1: it can be used 5 times a day, and lasts 2 (pre-Turbo) seconds per dose. I know for sure Sunset Sarsaparilla lasts twice as long making it a great healing item even though it wasn't listed on the wiki. Can instantly kill a sleeping non-player character and earn bonus XP when doing so. Water items hydrate and heal you 15% better. On 1st rank, hostile animals become friendly. +25% damage done by dynamite, hatchets, knives, revolvers, and lever-action guns. View all games. However, whenever I try to add a perk, I get this message: "Item 'LadyKiller' not found for perimeter Perk" (Obviously, 'LadyKiller' is just an example). Shows health and Damage Threshold of any target. Companion perks, as their name suggests, are granted by the player's companions. I need help on how to make a small patch whose purpose is to add orphan weapons to the appropriate perk list like Demolition Expert Run ‘n … Hi, I'm trying to add all the perks that I'd normally miss out on by using the CC. Head can no longer be crippled, +10% resistance to chem addiction, +10% DT (min +1). This perk grants an extra 5% chance to land a critical hit upon an opponent regardless of the player's Luck attribute. 1 fission battery + 2 scrap metal = 50 Sierra Madre chips. Remove this ad - Subscribe to Premium. New chevron_right. +2 Intelligence and +2 Perception between 6:00 P.M. and 6:00 A.M. Fourth "tag" skill: +15 points to that skill. I can testify that started the game with 5 luck and bought the luck implant to increase it to 6 and it did give me access to the better criticals perk so yes implants work like vault tech bubble heads. On May 3, 2011, an article on Bethesda's blog confirmed Honest Hearts, Old World Blues, and Lonesome Road as the next add-ons for New Vegas. I just leveled up to 26 and when I selected a perk I noticed that the perks I took before where still selectable (example was Better Criticals, Shotgun Surgeon ect ect). For details, please see the respective articles. AP costs for unarmed attacks are reduced by 10%. Deal +3%/+6%/+10% damage to mutated insects. Deal an extra +1%/+2%/+4% damage to all enemies. For example, Enhanced Sensorsis only in effect while the Courieris accompanied by ED-E. Your chance to hit an opponent's legs in V.A.T.S. chevron_left. Explorer is a perk in Fallout: New Vegas. is significantly increased. Your eyes adapt quickly to low-light conditions. You also have all hand load recipes unlocked at any reloading benches. Recently added 30 View all 1,155. For example, the effects of surgical implants are counted as special perks, which are unlocked once the implant is purchased. Head can no longer be crippled, +25% resistance to chem addiction, +5% DT (min +1). For example, Set Lasers for Fun increases the odds of scoring Critical Hits with energy-based energy weapons; to earn the perk, a player character must do 16,000 points of damage with one-handed energy weapons over the course of their game. For example, Enhanced Sensors is only in effect while the Courier is accompanied by ED-E. Completing quests and performing certain actions unlock them. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Fallout: New Vegas > General Discussions > Topic Details. player.removeperk 04000846 "item not found for parameter perk" +1 Luck, Strength, Charisma and Intelligence for 60 seconds each time a corpse is consumed. when a special stat reaches 10 a perk is added after a few seconds. Browse all chevron_right; Browse all chevron_right. +10% damage to the opposite sex and unique dialogue options with certain characters. +5% overall damage; more violent death animations. https://fallout.fandom.com/wiki/Fallout:_New_Vegas_perks?oldid=3383338. +50% health bonus from snack foods. 15% for Unarmed or one-handed melee, 30% for two-handed melee. When using Energy Weapons, you are twice as likely to recover drained ammunition. restores 20 AP immediately. For Fallout: New Vegas on the Xbox 360, a GameFAQs message board topic titled "Double perk glitch, a fix to nonfunctional perks". First Kill 125 enemies with melee weapons. Log in to view your list of favourite games. I'd instead suggest getting your repair skill up to 90 just to get Jury Rigging. For one rank, deal 10,000 damage with one-handed melee weapons. +1 SPECIAL point, NCR Fame, Caesar's Legion Infamy. Regain +20% more health from all consumable sources. A kill in V.A.T.S. +1 SPECIAL point, Boomers and Powder Gangers Fame, Caesar's Legion and NCR Infamy, +1 SPECIAL point, Brotherhood of Steel and Followers of the Apocalypse Fame, +10% damage and +10% V.A.T.S. to Max, Skills to Max, and gives you all the perks in the game.----HOW TO USE--1. Temporarily stun opponents by throwing dust or dirt at their eyes (requires dirt or sand ground). For details, please see the respective articles. Finesse is a perk in Fallout 3 and Fallout: New Vegas. This post is part of the series: Full List of Fallout New Vegas Perks. -50% radiation taken from food and water sources. 1 implant per endurance point. Weapon ST requirements are now 2 points lower than normal for you. For another, deal 16,000 damage with pistol-grip energy weapons. Example : The command addperk 00135f75 will give the NPC the perk, Purifier. You also have all hand load recipes unlocked at any reloading benches. Deal +3%/+6%/+10% damage to mutated insects. The perk remains in effect so long as the companion is currently following the player. Running no longer factors into a successful sneak attempt. Furthermore, markers added by script, like Ranger Morales' corpse (after talking to his wife) will not appear. Launch nuclear missiles at Caesar's Legion. To counter how easy it was to max out the player character's skills in Fallout 3, most of the skill-boosting perks have been removed or replaced. In Fallout 3, you gain a perk every level (as opposed to every three levels in Fallout and Fallout 2, and every two in Fallout: New Vegas). +25% sneaking speed when wearing light or no armor, Damaged books become blank magazines; can copy existing magazines into blank magazines, +1 SPECIAL point, Caesar's Legion Fame, NCR Infamy. chevron_right. While wearing light armor you gain +5% critical hit chance and your enemies suffer a -25% critical hit chance. +25% accuracy in V.A.T.S. This perk is bugged and applies no effect. A kill in V.A.T.S. Unlocks special Nuka-Cola recipes at the workbench. Old World Gourmet is a perk I tried out for a double perk build and I found it quite useful. hit chance when you have no companions, +10% damage and +10% DT against Marked Men. Shotguns have a 10% chance, per pellet, of knocking an enemy back. Action Boy/Girl¶ Requirements Ranks; Level 16: 2: Agility 6: With the Action Boy/Girl perk, you gain an additional 15 Action Points to use in V.A.T.S. "Some guy listed the IDs for the perks in the mod in question. When using Guns, you are twice as likely to recover cases and hulls. Companions told to wait are still counted as active companions. Well except those +5 skill point perks don't exist in Fallout: New Vegas, and the relevant traits which are Skilled and Good Natured, are broad spectrum enough in their remit that it's not actually a waste. While wearing light armor or no armor, you run 10% faster. +10% damage to the opposite sex and unique dialogue options with certain characters. You gain an additional 10% whenever experience points are earned. Log in to view your list of favourite games. Damaged books placed in your inventory are automatically turned into blank magazines, which can then be crafted into a copy of any skill magazine in your possession at a workbench with 2 blank magazines plus 1 bottle of wonderglue. So, there's this really awesome mod "More Perks" which adds more than 120 Perks and Traits into Fallout: New Vegas. Use at your own risk. For example, the effects of surgical implants are counted as special perks, which are unlocked once the implant is purchased. White Legs' Perception is effectively decreased by 3. I've completed Fallout New Vegas legitimately many times, so at some point I think I went a bit cheat crazy, adding a Easy Hacking mod in, a god weapon and the leveller's house (which I still keep for Crashing or build testing), and even a weapons cache. Gain perk, to be useful for two-handed melee to robots ; can copy magazines... Corpse to regain hit points, but lose Karma human corpse to regain points! Most of the distance between them and their companions the repair cost of the vanilla challenges and select New... 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